(WARNING.WARN->STAY_FAR_AWAY_FROM_THIS_LAGGY_MESS_OF_A_GAME)

It's bug season in the mines and you're the hired work! Get rid of those pesky bugs infesting the main facility and explore out into the caverns to see what all the fuss is about.

Sure - so there's been word of a weird sacrificial cult making their way throughout the mines, but they won't last long in there, so there's absolutely no need to worry!

Just focus on the bugs. Don't take any gems, though - that's our main revenue, after all! 

Oh, don't give me that look; we all have to make a living, somehow. Plus, I've heard that these guys have some value within their remains, so you can take those as a way of payment.

Just don't - and I mean do not - steal those gems. We need 'em, afterall. You have bugs - ain't that enough for ya'?

A Few Modifications from the Prototype Demo:

Level 2 is now revamped into a whole different level and is cave themed - just like the new Level 3. I also tried to make the gameplay more bearable and thinkable in Level 2-3 (Emphasis on TRIED).

A total population of 1 - just one - flying laser enemy have been used within the game as a whole.

The menu page aesthetics has been tinkered with slightly, and now sports a different title.


A suggestion before playing this: Go to the sensitivity tabs and turn them both near to their lowest setting as possible - not at zero, but close to it. Also, use the number 1 and 2 keys to alternate between your guns and escape the weird jankiness of the Red One... Unless the other two start acting up - in which case, they're a laggy mess - especially on level 3.

I swear, they're trying to be a hindrance.

May luck be with ya', hunter.

Sincerely,

A Random College Student

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Bugshot-Windows.zip 72 MB
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Bugshot-MacOs.zip 69 MB